Patch Version B3079
The Creatures Create an Original Moving Hazard Mini-Movie
Early Access – Important Info
Basic Gameplay Guide
Early Access Launch Date & Price Announced
Get Exclusive Developer Access
DEV DIARIES: Collision Chaos
“Presidio” Map Announced
Be My Wasteland Valentine
“Derelict” Map Announced
They won. Enter a world fifty years after the Zombie Apocalypse, where military city states vie for control of scarce resources by weaponizing zombies against each other.
This is the setting for Moving Hazard, a team-based, competitive first person shooter co-developed by Psyop Games and IllFonic. Fifty years after the collapse of civilization due to a fast-moving and unstoppable zombie plague, what remains of humanity has retreated to a handful of fortified military bases and left everything in between to the shambling corpses of the zombie majority. In order to survive, your squad must venture out into the wasteland and face off with other survivors for control of important resources and strategic command points.
In Moving Hazard, zombies are not simply an enemy to be sought out and exterminated; they are a dynamic part of the battleground which you must navigate, manipulate, and ultimately weaponize in order to defeat your human foes. In addition to having a selection of military-grade assault weapons at their disposal, players will also need to take advantage of technology specifically evolved to allow them to control the zombies that they encounter by attracting, repelling, sedating, angering, or booby-trapping them, as well as a wide variety of additional tactics.
Moving Hazard features realistic weapons and a military approach to using tactical equipment and skillstreaks to weaponize and herd zombies to the player’s liking in order to gain the upper hand. On top of classic frags, smoke grenades, and claymores, equipment at your disposal in Moving Hazard includes the Pheromone Attractor Molotov (aka The PAM), which make any infected hit become frenzied and hunt down enemies for a short period of time. The Chaos Grenade will stun your enemies while frenzying close by zombies, making for some interesting zombie kills. The Templar will broadcast a unique signal that zombies truly despise, turning them in their tracks to head away from it as fast as possible. These items and more (turrets, infected ammo, distractors, and onward) will allow your team to greatly shift the flow of each map and present tactical options not found in any other squad-based shooter.
Currently one year into production, Moving Hazard is available on Early Access on Steam for $9.99. It features team battles over four multiplayer maps in a variety of gameplay modes including Team Deathmatch, Capture and Hold, King of the Hill, and more. Players will choose from various classes and will be able to customize their loadouts to their own strategic configuration. Single-player scenario mode and cooperative horde modes will also be available, and players will have access to a deep ability and meta system where they will be able to upgrade their personal stats and hideouts based on an accumulation of earned XP throughout their play. As the game reaches final release, more features, maps, and modes will be added.
About Psyop Games
Psyop Games is a new independent game development studio launched by media and arts pioneers Psyop. Based in Los Angeles, Psyop Games is led by industry veterans hell bent on making incredible gaming experiences for a core audience.
IllFonic is an American based digital publisher and developer for console, PC, and mobile gaming platforms. IllFonic embraces the creative process and is known for alternative approaches to video game development and publishing. Founded by musician Raphael Saadiq, engineer Chuck Brungardt, and game designer Kedhrin Gonzalez, IllFonic is committed to delivering AAA games digitally to consoles and PC at an affordable price. IllFonic utilizes many avenues in pop culture to cross brand its products in film, television, sports, music, and clothing. IllFonic has built a team of artists, developers, producers, and musicians that believe providing fun game-play means conveying the highest level of visual awe, an immersive environment and a sick soundtrack.
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